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Usually, this checkbox is deselected because most applications ignore edges when importing OBJ files. If you leave this checkbox deselected, edges are ignored. Export Edges: When you select this checkbox, SketchUp line entities are exported as OBJ line entities.Both faces will render, and materials applied to the front and back faces are preserved. Although this doubles the number of polygons in the exported file, the model will look more like it appears in SketchUp. Export Two-Sided Faces: When you select this option, faces are exported twice: once for the front and once for the back.Triangulate All Faces: Select this option to break the output into triangles instead of multisided faces.When this option is deselected, the whole model is exported. Export Only Current Selection: If you make a selection in your model before you begin the export process, selecting this box exports only the selected geometry.When you export an OBJ file from SketchUp Pro, you can choose from the following options: Click Export and your OBJ file is saved in the location you selected.Select your desired options, which are explained in the following list, and click OK to return to the export dialog box. (Optional) Rename your file in the Save As text box.In the Format drop-down list, select OBJ File (*.obj).Navigate to the location where you want to save your OBJ file.SketchUp doesn’t support the output of NURBS or any advanced OBJ entities. This is different from the tree hierarchy you see in SketchUp’s Outliner, which indicates, for example, that a cushion is a subcomponent of a sofa or that a leg component is nested inside a chair component. In a flat set membership hierarchy, the format identifies what objects belong to a set but can’t tell whether one set belongs to another set.
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When you export an OBJ file, SketchUp replaces any space with an underscore (_). OBJ files don’t support spaces in their file names. Here’s an overview of what you can expect from your exported OBJ files: Understanding what OBJ does and doesn’t supportīefore you export a SketchUp model to the OBJ file format, it’s helpful to know what the format does and doesn’t support. Understanding what OBJ does and doesn’t support.I am very very new in C4D so I don't really have a deep idea of nothing, I need some kindly help. So I think that best way is to export 1 OBJ file per frame and use some kind of script in C4D to place it sequentially. I think that export with a 3D animation format from Processing is not really easy and I am also not sure if is posible with good results. (2) Export a 3D animation with a format that supports this kind of files and then import to C4D and make the rendering and stuff. Making a quick seach in the internet I found two different ways to do this: (1) Export 1 obj per frame from Processing, so I have my 3D scene in a model for each frame of the animation and then import to C4D and place each model in each frame to reproduce the animation. I am trying to figured out the best workflow to mix this two powerful tools, programming with processing and rendering with C4D. But the thing is after a lot of experimentation with programming and coding I want to improve other things like rendering quality, lighting settings, materials, and so on. So I chose Cinema4D to focus in that part of my work. Processing is an amazing tool to work with very complex mathematical fuctions over the 3D compositions, it let you play really deep with that. I use mainly Processing ( ), for the people that don´t have any idea I recomend them to take a look. I am a programmer focused in generative art with experimental animation in 3D ( ). I think I need some help from advanced users. Hello C4Dzone community ! My name is Emmanuel Pidré and this is my very first thread.